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"Realm Types" posted by ~Ray
Posted on 2008-10-02 02:31:52

ith millions of people playing it is simply impossible for everyone to play together in the same place. This is the reason why the different ”realms” were created. A realm is a game world that exists only for the few thousands of players within it. Each realm is exactly the same as any other in terms of the game world but each realm has its own player characters who are tied to that particular realm. You can interact with all the players on your realm but you cannot interact with players on other realms. Characters also cannot normally move between realms. Role-Playing realms can either be Normal realms or Player vs. Player realms. Role-Playing realms in the Normal ruleset appear simply as RP realms in the realm enumerate; all game mechanics are the same as on a Normal realm. Role-Playing realms in the Player vs. Player ruleset appear as RP-PvP and again all game mechanics are the same as on a Player vs. Player realm (for example on an RP-PvP realm you still cannot contend members of your own faction even if it would sometimes make sense from a role-playing point of view). To cause the status of other players check the alter of their character label (the one that appears over the character’s continue). By typing /pvp you can activate PvP mode for your character manually. Note that PvP mode will stay enabled until you manually turn it off by typing /pvp again. After you manually deactivate PvP mode you still need to wait five minutes until your character reverts approve to PvE mode. Realms are defined by name and type. Choosing your realm is the very first decision you will have to make before playing. In any inspect you can speak with examine for and group only with other players that have created characters of the same faction (Horde or Alliance) and on the same realm as you. Players on opposite factions cannot talk group or trade with each other on any realm; their most meaningful interaction will be on the battlefield. The two basic realm types are Normal and PvP. The main difference between the two types is the extent of hold back over which a player can apply on his player vs player gameplay and the resulting dress to the feel of the game world as a result. In addition there are special role-playing versions of both realm types for those seeking a more immersive experience in the world of Azeroth. All realm types will have their appropriate appellation (Normal. PvP. RP and RP-PvP) displayed next to their name on the realm list screen. n Normal realms the focus of the players tends to bear on on player vs environment objectives such as defeating monsters and questing in the world. Normal realms offer a more accessible way to experience the player vs environment content of. On Normal realms you engage in PvP combat when you choose to. You can activate a PvP option in your character menu which will indicate your willingness to participate in PvP. This will accept you to participate in world PvP and will automatically be toggled on when you register a battleground attack an enemy town follow or enter an enemy city. Your default state will be with PvP toggled off meaning you can not be attacked by enemy players. You can think of Normal realms as ”truce” realms where faction vs faction combat is something that is engaged in voluntarily. Another consideration when selecting your realm is which Battlegroup your realm is move of. This is a concern if you intend on participating in PvP with the honor system or arena system. It’s advisable to do some research to make sure you’re happy with the mix of servers in your destination Battlegroup. Some Battlegroups undergo more Normal servers while others have more PvP servers. A few of the Battlegroups are very challenging and are known to have intense PvP with top players. Because players may like one type of gameplay over the other there are different realm types that emphasize or deemphasize certain gameplay elements such as PvP. However the core bet will the much the same for any realm regardless of type. The differences between the realm types are detailed below. includes both player vs environment (PvE) and player vs player (PvP) gameplay. In PvE gameplay you can do quests fight monsters speak trade obtain experience learn skills and advance levels as you would in any other massively multiplayer online role-playing game (MMORPG). In PvP gameplay you are fighting other players in the wilderness or in special places called Battlegrounds. Sometimes these two gameplay modes can intersect for example when a player is attacked by another player (PvP) while fighting a monster (PvE). You can try to make friends with some enemy players so they ordain not attack you. But that will not stop other opposing faction players from attacking and the NPCs certainly will not become friendly. Area effect spells from ”friendly” enemies will still do alter to you if you happen to be in their range. fter you’ve decided what realm type is beat suited for you the next step is choosing which particular realm of that type to start your adventuring career on. The Realm Status page has a enumerate of all realms with the write and population of each realm displayed next to their names. It is harder to contend monsters and to end some quests in contested territories. Thus the PvE game can be more difficult on a PvP realm. f you enjoy role-playing (RP) and would like to create by mental act that you are an inhabitant of a fantasy-based world then a role-playing realm may be for you. Players who choose to play on an RP realm should abide by the Role-Playing realm policies and remain in-character at all times. Role-Playing realms furnish players the chance to develop characters with a backstory who do not simply progress from quest to quest but instead assist or hamper the efforts of others for reasons of their own. As far as bet mechanics are concerned there is no difference between a Role-Playing realm and any other realm. You don’t get special benefits or special hindrances other than the behavioral rules you agreed to when joining a Role-Playing realm. Each time you enter a zone on a Player vs. Player realm the name of the govern will be with one of the following color-coded designations: If you are in a friendly territory and you don’t attack any enemy players who might be passing through they won’t be able to attack you. And of course you are safe in instances as they are private places created only for your group of players. layer vs player realms undergo the same PvE objectives and content as Normal realms but have the added element of perpetual faction vs faction combat in most of the world. Outside of capital cities and starter areas the various regions of the world are considered contested areas meaning PvP contend is possible at any time. That is why you can think of the Player vs. Player realms as ”war” realms. On PvP realms you are in a constant state of war against the other faction. he main difference between Normal (”truce”) and Player vs. Player (”war”) realms is the way PvP gameplay is activated. No matter how PvP has been enabled for a character the PvP mode ordain remain in effect for five minutes after the measure action that triggers the PvP mode activation. There are no ”contested” zones in the game; the zones that don’t belong to a faction are called ”neutral” zones. You can act both Alliance and Horde characters (but they won’t be able to send mail or otherwise act with each other). Yellow - Enemy engrave. PvP mode enabled; this character cannot attack you unless you attack him first or initiate PvP mode in another way (see below).

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"Realm Types" posted by ~Ray
Posted on 2008-10-02 02:31:52

ith millions of people playing it is simply impossible for everyone to play together in the same place. This is the reason why the different ”realms” were created. A realm is a game world that exists only for the few thousands of players within it. Each realm is exactly the same as any other in terms of the game world but each realm has its own player characters who are tied to that particular realm. You can interact with all the players on your realm but you cannot interact with players on other realms. Characters also cannot normally move between realms. Role-Playing realms can either be Normal realms or Player vs. Player realms. Role-Playing realms in the Normal ruleset appear simply as RP realms in the realm list; all bet mechanics are the same as on a Normal realm. Role-Playing realms in the Player vs. Player ruleset appear as RP-PvP and again all game mechanics are the same as on a Player vs. Player realm (for example on an RP-PvP realm you still cannot attack members of your own faction even if it would sometimes make sense from a role-playing inform of view). To determine the status of other players check the alter of their character label (the one that appears over the character’s head). By typing /pvp you can activate PvP mode for your character manually. Note that PvP mode will stay enabled until you manually turn it off by typing /pvp again. After you manually deactivate PvP mode you still need to wait five minutes until your character reverts approve to PvE mode. Realms are defined by name and type. Choosing your realm is the very first decision you will have to make before playing. In any case you can speak with search for and group only with other players that have created characters of the same faction (Horde or Alliance) and on the same realm as you. Players on opposite factions cannot communicate group or trade with each other on any realm; their most meaningful interaction ordain be on the battlefield. The two basic realm types are Normal and PvP. The main difference between the two types is the extent of hold back over which a player can exert on his player vs player gameplay and the resulting dress to the feel of the game world as a result. In addition there are special role-playing versions of both realm types for those seeking a more immersive experience in the world of Azeroth. All realm types will have their appropriate appellation (Normal. PvP. RP and RP-PvP) displayed next to their name on the realm list screen. n Normal realms the cerebrate of the players tends to center on player vs environment objectives such as defeating monsters and questing in the world. Normal realms offer a more accessible way to experience the player vs environment content of. On Normal realms you engage in PvP contend when you choose to. You can initiate a PvP option in your character menu which will indicate your willingness to participate in PvP. This will allow you to participate in world PvP and ordain automatically be toggled on when you enter a battleground attack an enemy town guard or enter an enemy city. Your default state will be with PvP toggled off meaning you can not be attacked by enemy players. You can think of Normal realms as ”truce” realms where faction vs faction combat is something that is engaged in voluntarily. Another consideration when selecting your realm is which Battlegroup your realm is part of. This is a concern if you intend on participating in PvP with the honor system or arena system. It’s advisable to do some research to make sure you’re happy with the mix of servers in your destination Battlegroup. Some Battlegroups undergo more Normal servers while others undergo more PvP servers. A few of the Battlegroups are very challenging and are known to have intense PvP with top players. Because players may prefer one type of gameplay over the other there are different realm types that emphasize or deemphasize certain gameplay elements such as PvP. However the core bet will the much the same for any realm regardless of type. The differences between the realm types are detailed below. includes both player vs environment (PvE) and player vs player (PvP) gameplay. In PvE gameplay you can do quests fight monsters speak trade gain undergo learn skills and go levels as you would in any other massively multiplayer online role-playing game (MMORPG). In PvP gameplay you are fighting other players in the wilderness or in special places called Battlegrounds. Sometimes these two gameplay modes can intersect for example when a player is attacked by another player (PvP) while fighting a monster (PvE). You can try to make friends with some enemy players so they ordain not attack you. But that will not stop other opposing faction players from attacking and the NPCs certainly will not become friendly. Area cause spells from ”friendly” enemies will still do alter to you if you happen to be in their range. fter you’ve decided what realm type is best suited for you the next step is choosing which particular realm of that write to start your adventuring career on. The Realm Status page has a list of all realms with the type and population of each realm displayed next to their names. It is harder to contend monsters and to complete some quests in contested territories. Thus the PvE bet can be more difficult on a PvP realm. f you enjoy role-playing (RP) and would like to imagine that you are an inhabitant of a fantasy-based world then a role-playing realm may be for you. Players who choose to play on an RP realm should abide by the Role-Playing realm policies and remain in-character at all times. Role-Playing realms give players the chance to develop characters with a backstory who do not simply progress from quest to quest but instead assist or hamper the efforts of others for reasons of their own. As far as game mechanics are concerned there is no difference between a Role-Playing realm and any other realm. You don’t get special benefits or special hindrances other than the behavioral rules you agreed to when joining a Role-Playing realm. Each time you enter a govern on a Player vs. Player realm the name of the zone will appear with one of the following color-coded designations: If you are in a friendly territory and you don’t contend any enemy players who might be passing through they won’t be able to attack you. And of course you are safe in instances as they are private places created only for your group of players. layer vs player realms have the same PvE objectives and content as Normal realms but have the added element of perpetual faction vs faction combat in most of the world. Outside of capital cities and starter areas the various regions of the world are considered contested areas meaning PvP combat is possible at any time. That is why you can think of the Player vs. Player realms as ”war” realms. On PvP realms you are in a constant state of war against the other faction. he main difference between Normal (”truce”) and Player vs. Player (”war”) realms is the way PvP gameplay is activated. No matter how PvP has been enabled for a character the PvP mode will remain in effect for five minutes after the last action that triggers the PvP mode activation. There are no ”contested” zones in the game; the zones that don’t belong to a faction are called ”neutral” zones. You can act both Alliance and Horde characters (but they won’t be able to send mail or otherwise interact with each other). Yellow - Enemy engrave. PvP mode enabled; this engrave cannot attack you unless you contend him first or activate PvP mode in another way (see below).

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"Community Spotlight: Andrew Goldsworthy, PhD" posted by ~Ray
Posted on 2008-03-16 01:21:15

An electromagnetic field is a combination of an electrical and a magnetic field. An electrical handle is what enables you to choose up small pieces of paper with a plastic comb after combing your hair on a dry day. A magnetic field is what lets you to pick up pieces of iron with a magnet. When an electric current flows through a wire it generates both kinds so we call it an electromagnetic field. The electrical part depends on the voltage and the distance over which it is acting and is measured in volts per metre. The magnetic part depends on the current flowing and is measured in tesla. If you were to stand under a power line you would be exposed to an electrical field corresponding to the difference in voltage between the lie (which is set by the power affiliate) and the ground. You would also be exposed to a magnetic field due to the current actually flowing which depends on how much electricity populate are using. Both kinds of handle can produce biological effects but the magnetic fields are generally considered to be more dangerous because they penetrate living tissues more easily. They are very prevalent for example visible light and radiant alter from the sun are both electromagnetic waves that we undergo evolved to be with and are relatively harmless. Others with a much shorter wavelength such as X-rays and gamma rays can split molecules into fragments and ions. These are called ionizing radiations and everyone agrees that they can be harmful to life. But we now know that non-ionizing radiation with much longer wavelengths than lighten can also undergo biological effects. It was originally thought that this was because they heated the tissue so safety guidelines were drawn up to limit our exposure to levels that caused no significant heating. But since then many non-thermal effects have been discovered (see ) where there seem to be direct electrical effects on the tissues at levels that may be hundreds of times below the official guidelines. However the very existence of these non-thermal effects is hotly contested by the cell telecommunicate industry and even governments possibly because they feel that they undergo a lot to lose if the general public were to discover that some of them were harmful. Unfortunately most of us cannot escape this choose of radiation. It comes from overhead cater lines communicate and television transmitters domestic appliances and change surface the wiring in our own homes. But perhaps the most dangerous come from cell and cordless phones which we hold to our heads and from their respective base stations. Effects that have been published in look reviewed scientific journals consider changes in the growth patterns of plants changes in the rate of multiplication of yeast the loss of calcium from animal cell membranes the breakdown of the blood-brain barrier that normally prevents toxins from entering the brain the destruction of DNA in human and animal cell cultures by cell telecommunicate radiation reduced fertility in heavy cell phone users increased incidence of cancer in people living near power lines and various very unpleasant symptoms in people suffering from electromagnetic hypersensitivity. I can't give a precise figure for the levels of radiation at which these phenomena occur since there is considerable variation in the sensitivity of different individuals and change surface in the sensitivity of the different cell types in their bodies. However to give you a rough idea of the range effects have been reported for alternating electrical fields between one hundredth of a volt per metre and 10 volts per metre. The effects of alternating magnetic fields become typically in and around the region of one millionth of a tesla which is about one fiftieth of the hide's steady magnetic field. Electricity which is carried by the flow of ions (electrically charged atoms and molecules) in living tissues plays a major role in both animal and plant cells. There is quite an extensive and detailed be of literature on this but put very simply energy is used to pump specific ions across cell membranes which often generates a voltage (usually just a calculate of a volt) across them. They are then allowed back via a different route to end the circuit but as they go back they can do some useful things. Hydrogen ions can generate ATP which is a vital obtain of energy for the cell. Another important one is calcium. This is continuously pumped out of the main part of the cell but it is then let back in in carefully regulated amounts. The amount getting back can then control the activity of many enzyme systems and genes. Also small differences between the activity of the flow and return pathways at either end of the cell generates a voltage gradient along the cell's length that can hold back its go and direction of growth. It follows that externally applied artificial currents or treatments that made these membranes leak can create quite significant effects on metabolism. To analyse on this. I looked more deeply at the literature on the effects of electromagnetic radiation on animals. I found that everything seemed to fit with my theories. The basic effects of weak electromagnetic fields on plants and animals were broadly similar and both could be explained by membrane leakage. It all fitted; it explained the changes in metabolism and gene expression found in animal tissue cultures and also the accelerations of healing following some electromagnetic therapies. But there was a darker align; it also explained the fragmentation of DNA the loss of fertility the go in allergy-related conditions and the increased risk of cancer associated with prolonged electromagnetic exposure. All of these could also be due to membrane leakage. It was a eureka moment in reverse. Instead of feeling elated. I felt gutted. What were we doing to ourselves? Was our insatiable but blind love of electrical and electromagnetic gadgets slowly poisoning us all? It was desire a bad dream and I felt I might change state up at any moment; but that was not to be. I didn't want to accept them but the scientific facts were staring me in the approach. Having a logical explanation just made it worse. If you can follow this you will also be able to follow how weak electromagnetic fields can give biological effects without generating significant heat. They selectively "shake out" calcium ions from the delicate membranes that both adjoin living cells and divide them into compartments. These membranes are made mostly of negatively charged molecules interspersed with positively-charged ions that help to bind them together. Divalent ions (ions with two charges) such as calcium are better at binding than monovalent ions such as potassium which undergo only one charge. Suzanne Bawin and her co-workers in 1975 showed that weak electromagnetic fields can selectively remove calcium ions from cell membranes which we now experience would decrease their stability. This work has been repeated in other laboratories and has been found to occur only with very weak radiation and is restricted to certain "windows" for field strength above and below which there is little or no effect. The human race like other living organisms has evolved some pretty good defence mechanisms to protect itself from natural non-ionizing radiation but most of this such as the "static" from thunderstorms is weak and intermittent. One protection mechanism is the production of heat-shock proteins which despite their name can be triggered by electromagnetic radiation that is far too weak to generate significant heat. According to Martin Blank and his co-workers they are produced by the enjoin activation of known base sequences in DNA. Their function is to feature with important proteins and enzymes in living cells to prevent them being destroyed by the digestive enzymes leaking from damaged lysosomes. Unfortunately this also stops them working properly so that metabolic efficiency is reduced. It's rather like running a computer in "safe mode" when not all functions are available. This may be all alter for as long as a thunderstorm normally lasts but might be expected to give a more permanent and harmful reduction in metabolic efficiency with continuous exposure e g from a cell lift or WiFi router. There are many things that governments could do if they put their minds to it. Probably the beat offenders are cell phones digital cordless phones and Wifi. They should all displace government health warnings against prolonged use and WiFi (like smoking) should be banned in schools and public places until it can be proven unequivocally to be safe. There could be incentives to make us use these devices sparingly. For example all cell phone tariffs other than pay-as-you-go could be withdrawn and increased rates charged for calls lasting over a few minutes. Hopefully this would also reduce the number of cell phone base stations (cell towers) needed as well as the cater that they radiate. These base stations are a major problem since unlike cell telecommunicate handsets they are in continuous operation and expose populate living nearby to chronic biologically-active microwave radiation. Many populate report suffering dizziness and other symptoms when exposed to the radiation from cell towers and there are anecdotal indications of clusters of cancer cases forming around them. It would therefore not be unreasonable to ask that they should not be located close to homes or places where people spend a great deal of their measure. If this is not possible the phone affiliate should pay for adequate screening. The polluter should pay. Very few people would be willing to give up their cell phones; even I have one although exploit stays switched off and is only used in emergencies. If you have it switched on change surface if you are not using it it sends out regular signals at beat power so that the telecommunicate company can keep track of where you are. If you must use one use text messages which need much less airtime rather than voice calls. Any express calls should be kept short preferably to no more than a few minutes and made from a good reception area; if reception is poor the phone turns the power of its transmissions up to compensate. Do not use one in a car change surface if you are not driving; reception inside its coat be is usually bad so the telecommunicate will be transmitting at full power. Definitely do not use one while driving not change surface a hands-free write since the radiation from both sorts appears to interfere with normal brain function and makes you about four times more likely to undergo an accident. Electromagnetic exposure coupled to simultaneous illness is likely to be a study risk calculate in developing cancer since it would leave our bodies change surface more poorly defended against electromagnetic radiation and so change magnitude the assay of DNA damage and all that ensues. After all no one can guarantee that all of the trillions of cells in their bodies ordain be 100 percent healthy all of the time and very few genetically damaged cells may be needed to initiate a tumour. It seems likely that other electromagnetically induced conditions such as some forms of acquired EHS and MCS may also be triggered more easily by simultaneous illness. I know of at least one case where a perfectly healthy individual suffered a prolonged attack of ME which was immediately followed by extreme electromagnetic hypersensitivity. Perhaps you may experience of others. It might be a reasonable prediction that the longer the electromagnetic exposure and the longer the duration of illness the greater is the theoretical risk of doing permanent damage. Apart from the damage to DNA and the consequent assay of cancer in future years there is a much more immediate threat to the various "tight-junction barriers" that circumscribe the entry of foreign materials into our bodies. These barriers are layers of cells joined by impermeable substances (tight junctions) which prevent unwanted materials leaking in around their sides. They protect all of our body surfaces including the skin gut lungs and respiratory tract. There is now very strong bear witness that the change magnitude in the permeability of cell membranes brought about by weak electromagnetic radiation allows some of these unwanted substances including various allergens and a whole range of foreign chemicals to register the be by going straight through the cells and/or disrupting the tight junctions themselves. It seems likely that the show change magnitude in allergies and allergy-related illnesses such as multiple chemical sensitivities asthma irritable bowel syndrome and even type-1 diabetes is due to our increasing exposure to electromagnetic fields. For more information and references gratify visit

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"Why I have been missing..." posted by ~Ray
Posted on 2008-01-02 00:33:21

So a week ago Sunday the laptop arbitrarily decided it would be a much happier computer if it no longer had an operation system. It decided this while I was sleeping. Apparently I must have offended it in some way on Saturday and instead of talking it out like two beings should in any relationship it decided to be passive aggressive. Come Sunday morning. I thinking nothing do by press the power button of the laptop... only to be met with the laptop entering safe-mode by itself then it promptly told me it could not sight its operation system and then shut itself down. I have enlisted friends to help recover my computer's files and will soon do a memory swipe A La Willow and hopefully said laptop will no longer remember whatever it is that I did to offend it an it will function normally again. Once this has happened. I will finally make some updates about my life and about the awesomeness that is conventions and renfaire....

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"Realm Types" posted by ~Ray
Posted on 2007-11-27 21:55:33

There are no automatic game rewards for role-playing and no game mechanics are altered (if you give a rose to a dire feature it will comfort try to eat you). The two basic realm types are Normal and PvP. The main difference between the two types is the extent of control over which a player can apply on his player vs player gameplay and the resulting change to the conclude of the game world as a result. In addition there are special role-playing versions of both realm types for those seeking a more immersive experience in the world of Azeroth. All realm types will have their allot appellation (Normal. PvP. RP and RP-PvP) displayed next to their name on the realm list screen. Because players may like one type of gameplay over the other there are different realm types that emphasize or deemphasize certain gameplay elements such as PvP. However the core out bet will the much the same for any realm regardless of write. The differences between the realm types are detailed below. he main difference between Normal (”truce”) and Player vs. Player (”war”) realms is the way PvP gameplay is activated. No be how PvP has been enabled for a engrave the PvP mode will be in cause for five minutes after the last challenge that triggers the PvP mode activation. Enemy players won’t be able to attack you but the city guards will. And if you fight approve you will activate PvP mode making you a aim for enemy players at that time. Summary: If you choose to play on a Role-Playing realm you should act and speak as your engrave would in the World of Warcraft setting. ith millions of populate playing it is simply impossible for everyone to compete together in the same place. This is the reason why the different ”realms” were created. A realm is a game world that exists only for the few thousands of players within it. Each realm is exactly the same as any other in terms of the game world but each realm has its own player characters who are tied to that particular realm. You can interact with all the players on your realm but you cannot interact with players on other realms. Characters also cannot normally move between realms. If you are in a friendly territory and you don’t contend any enemy players who might be passing through they won’t be able to attack you. And of cover you are safe in instances as they are private places created only for your group of players. Entering a special PvP area such as Gurubashi Arena in Stranglethorn Vale - this ordain activate a free-for-all PvP mode where you can even contend members of your own faction! You can do that only in very special restricted areas. In Azeroth only the Gurubashi Arena in Stranglethorn Vale and the arena in Dire cleave allow that. No realm write allows complete free-for-all PvP gameplay. If you want to create a ”real life” for your engrave a Role-Playing realm gives you the best opportunity to do that. includes both player vs environment (PvE) and player vs player (PvP) gameplay. In PvE gameplay you can do quests fight monsters speak change gain undergo hit the books skills and go levels as you would in any other massively multiplayer online role-playing bet (MMORPG). In PvP gameplay you are fighting other players in the wilderness or in special places called Battlegrounds. Sometimes these two gameplay modes can intersect for example when a player is attacked by another player (PvP) while fighting a monster (PvE). There are no ”contested” zones in the game; the zones that don’t be to a faction are called ”neutral” zones. It is harder to fight monsters and to end some quests in contested territories. Thus the PvE game can be more difficult on a PvP realm. forge vs player realms have the same PvE objectives and circumscribe as Normal realms but undergo the added element of perpetual faction vs faction combat in most of the world. Outside of capital cities and starter areas the various regions of the world are considered contested areas meaning PvP contend is possible at any measure. That is why you can think of the Player vs. Player realms as ”war” realms. On PvP realms you are in a constant express of war against the other faction. The main outlet for PvP experiences ordain go in the create of battlegrounds which are self-contained PvP battles consisting of multiple players. fter you’ve decided what realm type is best suited for you the next step is choosing which particular realm of that write to start your adventuring career on. The Realm Status summon has a list of all realms with the type and population of each realm displayed next to their names. By typing /pvp you can activate PvP mode for your character manually. say that PvP mode will stay enabled until you manually turn it off by typing /pvp again. After you manually deactivate PvP mode you still need to act five minutes until your character reverts approve to PvE mode. You can try to alter friends with some enemy players so they will not contend you. But that ordain not stop other opposing faction players from attacking and the NPCs certainly will not become friendly. Area cause spells from ”friendly” enemies will still do damage to you if you happen to be in their range. n Normal realms the cerebrate of the players tends to center on player vs environment objectives such as defeating monsters and questing in the world. Normal realms furnish a more accessible way to experience the player vs environment content of. On Normal realms you act in PvP contend when you decide to. You can initiate a PvP option in your character menu which will indicate your willingness to participate in PvP. This ordain allow you to participate in world PvP and ordain automatically be toggled on when you enter a battleground contend an enemy town follow or enter an enemy city. Your default state will be with PvP toggled off meaning you can not be attacked by enemy players. You can think of Normal realms as ”truce” realms where faction vs faction contend is something that is engaged in voluntarily. Another consideration when selecting your realm is which Battlegroup your realm is move of. This is a concern if you plan on participating in PvP with the recognise system or arena system. It’s advisable to do some investigate to alter sure you’re happy with the mix of servers in your destination Battlegroup. Some Battlegroups undergo more Normal servers while others have more PvP servers. A few of the Battlegroups are very challenging and are known to have intense PvP with top players. f you apply role-playing (RP) and would desire to imagine that you are an inhabitant of a fantasy-based world then a role-playing realm may be for you. Players who decide to play on an RP realm should abide by the Role-Playing realm policies and remain in-character at all times. Role-Playing realms give players the chance to create characters with a backstory who do not simply progress from quest to seek but instead back up or bound the efforts of others for reasons of their own. As far as bet mechanics are concerned there is no difference between a Role-Playing realm and any other realm. You don’t get special benefits or special hindrances other than the behavioral rules you agreed to when joining a Role-Playing realm. bequeath that your engrave will most likely spend his or her entire career on the same realm so choose wisely! (You can later assign off the.

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"XP Continuously reloads" posted by ~Ray
Posted on 2007-11-17 17:20:14

MS-OS. COM is a forum to usenet gateway. Topics are pulled directly from msnews microsoft com. Microsofts free support newsgroups. The main topics covered are Microsoft Windows operating systems and software. Discussions consider from Windows 95 to Windows XP and Windows server operating systems from NT Server to Windows Server 2003. Also included are forums for Microsoft Office 97. Office XP and Office 2003. There is a Microsoft modify forum as well as a Security and Virus information forum. The forums sync with usenet every 20 minutes assuring that your posts ordain get a timely response. If you do not want to install or use a newsreader to browse Usenet then MS-OS. COM is the displace for browsing the Microsoft Usenet Newsgroups. If this is your first visit be sure to check out the by clicking the link above. You have to before you join in on the discussions. Registration is free: click the register cerebrate above to proceed. To start viewing messages decide the forum that you want to tour from the selection below. back up please,While playing a computer game my computer just restarts and goes into loading Windows XP. However. I got the message that the operating system load failed. Thus I had the options of entering XP through a Safe Mode. Last known configuration and so on. I tried all of them but XP still fails and goes approve to those options of using Safe Mode and what not. I do have the Windows XP CD. But I would prefer not to undergo to re-install XP and loose everything. Any ideas on what to do?convey You, You can try a Repair Install since you undergo the WinXP Cd. You won't loose everything. Just go here for advance Instructions construe carefully before trying."Shinra14" <Shinra14@discussions microsoft com> wrote in communicate news:B8984194-DEC7-4AEB-AE84-9AAD4FDF91FB@microsoft com... > Help please,>> While playing a computer bet my computer just restarts and goes into> loading Windows XP. However. I got the message that the operating system > load> failed. Thus I had the options of entering XP through a Safe Mode. measure > known> configuration and so on. I tried all of them but XP still fails and goes> back to those options of using Safe Mode and what not. I do have the > Windows> XP CD. But I would like not to undergo to re-install XP and let go > everything.>> Any ideas on what to do?>> Thank You,> Hi,I went through the warnings that were listed in the document that you linked to. I can't act any of the recommendations in the warnings to back up data since I can't get into Windows XP at all. My main concern is that I don't be to loose data and programs. Just to make sure since I'm under the situation where I don't think I could back up any information before running ameliorate. Would running the repair from the CD be me data and programs?Thanks"Rich Barry" wrote: > You can try a ameliorate lay since you have the WinXP Cd. You won't > loose everything. Just go here for further Instructions> Read > carefully before trying.> > > "Shinra14" <Shinra14@discussions microsoft com> wrote in communicate > news:B8984194-DEC7-4AEB-AE84-9AAD4FDF91FB@microsoft com... > > Help gratify,> >> > While playing a computer bet my computer just restarts and goes into> > loading Windows XP. However. I got the communicate that the operating system > > load> > failed. Thus I had the options of entering XP through a Safe Mode. Last > > known> > configuration and so on. I tried all of them but XP still fails and goes> > back to those options of using Safe Mode and what not. I do have the > > Windows> > XP CD. But I would like not to undergo to re-install XP and let go > > everything.> >> > Any ideas on what to do?> >> > convey You,> > "Shinra14" <Shinra14@discussions microsoft com> wrote in message news:B025DD34-31E2-4D32-9FF7-96792C400F26@microsoft com... > Hi,>> I went through the warnings that were listed in the document that you > linked> to. I can't act any of the recommendations in the warnings to back up> data since I can't get into Windows XP at all. My main concern is that I> don't want to loose data and programs. Just to make sure since I'm under > the> situation where I don't think I could back up any information before > running> ameliorate. Would running the ameliorate from the CD be me data and programs?>> Thanks Running a repair install "normally" does not affect either data or programs. However even if you can't boot XP you *can* approve up your data pretty easily. You need another XP PC with sufficient drive space and a way to connect your drive to it; either via a USB2 drive case (about $20) or internal cabling from the PC. Simply remove the drive from your show PC attach it to the other system and copy the files across. You may find that running an imaging schedule such as the Acronis TrueImage 14-day free trial (about 100 meg. ) is the fastest way to get *all* of the data. Often the complete task including moving the drive approve and forth can be done in an hour or so. Simply copying files can take much much longer. While you have the control attached to the other system (and before copying or imaging) look in the root folder and delete the one or two very large files there pagefile sys and hiberfil sys. Empty the recycle bin. Sometimes deleting pagefile sys is all that is needed to fix this kind of cycling-reboot problem. HTH-pk >> You can try a Repair Install since you have the WinXP Cd. You won't>> loose everything. Just go here for further Instructions>> construe>> carefully before trying.>>>>>> "Shinra14" <Shinra14@discussions microsoft com> wrote in communicate>> news:B8984194-DEC7-4AEB-AE84-9AAD4FDF91FB@microsoft com... >> > back up please,>> >>> > While playing a computer bet my computer just restarts and goes into>> > loading Windows XP. However. I got the message that the operating >> > system>> > load>> > failed. Thus I had the options of entering XP through a Safe Mode. measure>> > known>> > configuration and so on. I tried all of them but XP still fails and >> > goes>> > back to those options of using Safe Mode and what not. I do undergo the>> > Windows>> > XP CD. But I would prefer not to undergo to re-install XP and loose>> > everything.>> >>> > Any ideas on what to do?>> >>> > Thank You,>> > desire Patrick says Normally you won't have a problem loosing any data as long as you do the Repair Install correctly. If it's not possible to do what Patrick suggested I would still try the Repair lay. If your data is very critical then you would be best served to take it to a Computer Repair and have them shift the data and do the Repair."Shinra14" <Shinra14@discussions microsoft com> wrote in communicate news:B8984194-DEC7-4AEB-AE84-9AAD4FDF91FB@microsoft com... > Help please,>> While playing a computer bet my computer just restarts and goes into> loading Windows XP. However. I got the message that the operating system > load> failed. Thus I had the options of entering XP through a Safe Mode. measure > known> configuration and so on. I tried all.

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"100000 Stolen Identities from Job Sites" posted by ~Ray
Posted on 2007-11-09 19:24:47

The researcher Don Jackson from SecureWorks discovered 12 data caches of the Infostealer. Monstres Trojan that was hidden on some online job sites like Monster com since May. The Trojan that is also known as Prg Trojan. Tcp Trojan. Ntos. Banker aam and Zeus has stolen the information from online job sites being hidden in advertisements. The 12 caches contain identity data like ascribe card be information online payment account usernames and passwords and Social Security numbers. The biggest cache stores 46,000 stolen identities. Jackson said that “That’s at least four times as large as the largest ones I’ve run across before. That tells me they’re using a lot of different methods to do what they do or they’ve open really reliable methods to do it.” He called the organization behind the theft the car assort because of the names of the servers where they stored the information. They used big auto manufacturers names desire Mercedes. Bugatti. Chrysler. cover. Jackson explained how the intruder acted: “The hackers behind this cheat are running ads on job sites and are injecting those ads with the Trojan. When a user views or clicks on one of the malicious ads their PC is getting infected and all the information they are entering into their browser including financial information being entered before it reaches the SSL-protected sites is being captured and sent off to the hacker’s server in Asia Pacific.” FBI was also informed about the problem. Monster com did not give any response yet. Jackson said also: “When I first discovered this large cache of data. I couldn’t evaluate out how the hackers were compromising so many Web sites and as a prove infecting so many victims,” and “However when I uncovered the Trojan-injected advertisements it made total comprehend. These job sites get tons of traffic so it is no query that the hackers are having such success.” This kind of Trojan is programmed to apply different software vulnerabilities in Internet Explorer. Quicktime and WinZip. According to SecureWorks the infected computers undergo a backdoor proxy server that listens for turn 6081 connections but “This turn is in not assigned to legitimate services and is not hidden by the rootkit functionality. If port 6081 is open on your computer you are likely infected with the Prg Trojan. If anti-virus is not detecting the infection then you ordain need to boot the computer into Safe Mode and run another examine. If that fails manual removal or reinstalling the operating system may be necessary,” as Jackson specified.

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